Oct 24, 2006, 11:00 PM // 23:00
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#1
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The Return Of The Darkpower Alchemist
My previous thread was way back when. Possibly a year ago, since factions wasn't out then. Now Im back with a big bag of Ele experience behind me.
E/N experience that is.
My current build is as follows:
Fire 15(11+3+1) Headpiece,rune,and att stats
Death 10
Energy Storage 10(9+1) Minor rune and att stats.
Skills are as follows:
Fire Attunment,Meteor Shower,Rodgart's Invocation,Flare,Fireball,Flesh Golem, Taste Of Flesh, and Res Signet.
I have played this in PvE, so don't have a cow all at once. Fire is well known as the dominant element in PvE, so I am looking to open debate on the topic Of what others who play E/N have been up to in my time away from the professions thread.
If you have a build for another element, let's see it. Talk about it, or destroy it utterly in the hope of succeeding in revamping it. PvP builds for E/N would be awesome as well. I have a build for Alliance battles that is awesome,too.
Air instead of fire, all the others the same.
Air attunement,Lightning Orb, Enervating Charge,Gale,Lightning Strike,Flesh Golem,Taste Of Death,Windborne Speed
Let's get to talking about E/Ns...
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Oct 25, 2006, 12:49 AM // 00:49
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#2
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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so...why are you wasting your elite with flesh golem?
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Oct 25, 2006, 12:59 AM // 00:59
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#3
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Academy Page
Join Date: Jan 2006
Profession: A/
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idk
Quote:
Originally Posted by Thom Bangalter
so...why are you wasting your elite with flesh golem?
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I'm guessing it is for a personal body guard/self-heal...
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Oct 25, 2006, 01:01 AM // 01:01
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#4
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Desert Nomad
Join Date: May 2006
Profession: A/
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What's Taste of Flesh? Nightfall skill?
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Oct 25, 2006, 01:45 AM // 01:45
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#5
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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this build is kind of terrible
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Oct 25, 2006, 05:20 AM // 05:20
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#6
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Im sure it has potential though. Maybe have Consume Corpse for energy and healing and to make sure the enemy cant use corpses. Ive never tried E/N, probably because there aren't many useful builds around. but, "Who's to say
What's impossible?"
"I want to turn the whole thing upside down
I'll find the things they say just can't be found."
It's people who do the imposible with wierd new builds that get rich and famous. You dont get credit for being "the best tank in the whole wide world" thats great and all, but something has to set you apart. GW isnt just about skill, its about creativity, as with most things in life.
Remember, "Imposible is nothing." Curious George is my hero!
Last edited by Hyprodimus Prime; Oct 25, 2006 at 05:23 AM // 05:23..
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Oct 25, 2006, 05:28 AM // 05:28
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#7
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Krytan Explorer
Join Date: Dec 2005
Location: In a Black Hole
Guild: less
Profession: E/
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ermm i hate to be anal and all that but how could you have posted a thread a year ago when you joined in janury?, also i addvise that you drop golem and taste of flesh and go for ele attunement instead along with aura of restoration.
then put points in fire and e-storage.
prefably you don't really want to be using corpses in pve where MMs are popular, and alsi people like the am fah can corpse targeting skills as well.
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Oct 25, 2006, 08:01 AM // 08:01
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I remember your first thread.
Since you're nearly playing a nuker setup (something I dislike), why don't you drop Flesh Golem, put up Elemental Attunement, drop Flare and Taste of Death (I'm guessing you mean this skill), and add Incendiary Bonds and a splash skill in. Possibly Gale.
And your Air build really needs Elemental Attunement. And Blinding Flash.
E/N is generally a weak combination.
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Oct 25, 2006, 09:05 AM // 09:05
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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Quote:
Originally Posted by Tark Alkerk
also i addvise that you drop golem and taste of flesh and go for ele attunement instead along with aura of restoration.
then put points in fire and e-storage.
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Quote:
Originally Posted by LightningHell
why don't you drop Flesh Golem, put up Elemental Attunement, drop Flare and Taste of Death (I'm guessing you mean this skill), and add Incendiary Bonds and a splash skill in. Possibly Gale.
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Heh, 'cause that would defeat the purpose of his build, which seems to have the golem tank for him, use the golem for a heal, and throw in some fire spells.
Heck, why not go E/R and take a pet, and use Heal as One as your elite--self heal, tank, and easier to control than a minion.
My first thought is that this seems like a lot of work just to get a self heal. I mean, you should have tanks in the PvE group anyway, and any MMing should go the necro.
In the end...the build does what it does.
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Oct 25, 2006, 09:07 AM // 09:07
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#10
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The Greatest
Join Date: Feb 2006
Profession: W/
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Seems like a pretty bad build.
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Oct 25, 2006, 09:22 AM // 09:22
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Tark Alkerk
ermm i hate to be anal and all that but how could you have posted a thread a year ago when you joined in janury?,
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Actually I joined in May! Sometime in July something ot changed so now it says I joined in July. Dunno why...but I'm guessing the same thing could have happened.
Quote:
Originally Posted by carbajac
and any MMing should go the necro.
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Raising 1 minion is hardly being a Minion Master! It's simply utilising one skill from another profession that may help.
Last edited by Cebe; Oct 25, 2006 at 09:25 AM // 09:25..
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Oct 25, 2006, 09:50 AM // 09:50
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#12
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Arkantos
Seems like a pretty bad build.
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Agreed.
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Oct 25, 2006, 01:44 PM // 13:44
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#13
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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LOL! You guys never seem to change. Always against the E/Ns. How about letting the build stand on its own.
The last time I made this build thread, I got roasted for everything, but no one proved it to be bad. The same is occuring now. Prove that the build is horrible!
Prove that having the Flesh Golem is a bad idea! Prove that the tanks are always realiable(I know you can't do that one for sure. As most monks if every tank is realiable!)
Ele Attunment is nice if I used more than 1 element, like in an Air/Earth build, but I am only using 1 element, and the attunment I do use for them is fine.
I don't want to be a blinding bot, but I have used blinding flash when asked. If I want to blind people, I'll bring my ranger instead. And if I want a pet,I'll bring my ranger instead!
The Golem serves dual purposes in my PvE build.
1) It tanks for me, as well as helps the tanks who call their targets.
2) If things get ugly during a fight,I can get a large heal from draining my golem, then raise a new one without missing a step.
I used Consume corpse in my original thread, and got flamed for it, once again sighting MMs as the reason I shouldn't use it.
So, instead of bringing up a better build, most have brought to light a secular build. And I admit, Taste of Death is the skill name,my mistake on that part for certain.
E/N is a weak combination? Hardly! E/Mes is all offense, and no decent heal. It is totally dependent on a monk.
E/R with a pet uses 2 slots for a pet, Flesh Golem is 1,although an elite, it is reuseable and doesnt reset my bar when killed.
E/Mo is capable as many things, so I have no objections to that combo.
E/W has the ability to use warrior tactics as a defense system, and of course the heal signet for healing to boot.
My point is that a combo isn't neccessarily bad from the outset, but its functionality is what comes into question at the end of the day.
I believe that I have outlived every E/Mes I have ever grouped with. Offensive output doesn't equal survivability.
E/R is a weak combo,IMHO, but not impossible to work with. What ranger skills are truely more effective on an ele? If you are a nuker, what does the pet really get to do? Also, troll ungent is wilderness survival, so now you have a 4 attribute spread(something I was flamed for doing previously,I might add!)So, does E/R help you in any other ways?
E/A,E/Rt,and in the future, E/P and E/D, will have some loose ends you can all flame as you choose, but the E/N has very useful abilities in this particular combination.
If you want to play a battery, E/N can.
If you need some extra muscle, the E/N can do it. Not an MM, but to bring a minion. Also, I have stripped MMs in Alliance battles of their entire armies, thanks to verata's aura. I have also done the same thing in my route to ToA, so where's the problem in that?
You guys may find that you don't agree with the combination of E/N for whatever reasons you may personally have, but you can never say it is weak, or even useless to be one.
Now, how about some people who actually play the E/N speak about it,please.
Btw, thx for all input, good or bad or insulting. Let's continue...
Also,Lightning and Arkantos, explain "bad" for me please?
Is their a flaw I don't see, besides the fact that Lightning believes that the combo in general is bad?
Please elaborate for the people at home, as well as for me.
Heck, why not go E/R and take a pet, and use Heal as One as your elite--self heal, tank, and easier to control than a minion.[Quoted from above statement]
Although an interesting idea, it takes 3 slots,and the pet does the exactly the same thing that the minion does.If I am incorrect, please state so, but last time I checked, the pet attacked the same original target until it died, just like a minion.
It doesn't change targets when you change targets, meaning it is just as controlable as a minion.
Good idea,though. I can't knock creativity.
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Oct 25, 2006, 01:55 PM // 13:55
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Your damage sucks. Your wasting your elite slot on something that helps you in no way. You can use this golem once every 30 seconds. You cannot heal this golem. You have little to no healing. You have no energy management. Windborne Speed is useless for this build. You have no rez. Gg, your the thousand person to think E/N is good.
PS: Use the edit button.
PPS: Your build sucks.
Quote:
Although an interesting idea, it takes 3 slots,and the pet does the exactly the same thing that the minion does.If I am incorrect, please state so, but last time I checked, the pet attacked the same original target until it died, just like a minion.
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Flesh Golem has health degen. Pet doesnt. You can heal the pet with that combo. You can't heal your golem with your build. If a pet dies, you can rez right away. If golem dies, you gotta wait until the skill is recharged.
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Oct 25, 2006, 02:02 PM // 14:02
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#15
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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I didn't use the edit button on purpose of not undermining other comments.
The damage doesn't "suck" or I wouldn't be using it.
And I don't need a res sig in AB. So now what are you refering to?
How about reading my post again, and not getting angry for being wrong next time,Mr. Moderator
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Oct 25, 2006, 03:05 PM // 15:05
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#16
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/Me
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I have tried all combos of E/X that there is as far as secondary’s go and use several of them.
I actually even enjoy E/N but only when I make my Ele a MM and use Energy Storage to have mass energy to do Minions (True I can't have 10 Minions but I can keep up 8 Constantly) or also when I go E/N and use blood line and use kills like Life Siphon to make the mobs soft for my elements.
That being said...
At Level 10 in Death Magic that makes your Minion level 18. One level 18 Minion against 20+ level mobs is just not going to do enough damage to warrant it. You could do more damage with a spell from Fire/Air/Earth/Water then you can with that Flesh Golem.
Yes MM's don't have a lot of level 20 plus Minions but, they have usually 10 minions running at most of the time. So 10 of anything hitting all at once is going to do a lot of damage.
I play with a MM all the time and would he growl if I stole his corpses of course. As I would expect him to.
A experienced elementalist does not need a monk or anything outside of the Elemental line to heal. Aura of Restoration and LOTS of other Armour spells are more then enough to keep us alive instead of stealing corpses and aggrevating the Necros.
There are several E/N builds out there that include Blood and Death...but most of the viable ones do not include golem to tank or to get health.
E/Mes do not have a lot of Offence but, as I stated Elementalist have lots of Offense already most E/me's don't use it for Offense but rather for more energy. They do have some offense though have you ever tried soloing Hydras with Mantra of Fire? The Mantra line alone is full of Offense...although I wouldn't use it with my Mesmer it can be viable as a Secondary Skill. (Lots of Offense there) Plus there is spells that give more armour.
If health is that important monks are better as a secondary or even Rits.
You say we don't ever change but I read through the last post you made about E/N and it like this one you asked for opinions then harassed people for giving it .
Do I think E/N's are weak? I think any combo can work in GW some better some worse but, I definitely think there is better options then the build that you have put together.
Would I use your build heck no...it actually tops my list of top 10 builds I would not use...but most of the others through forums we have helped others make them better. No not cookie cutter builds because I think that what makes GW unique is the ability to do things differently but, there are some things that just don't work.
That being said...it comes down to each their own if it works for you great (it is just not a build I would want on my group. it seems like one of the Ele's that wants to survive no matter what the cost to the group or a build that the Ele would be running because they thought it looked bad even when the rest of the group is still fighting)
Last edited by intent; Oct 25, 2006 at 03:18 PM // 15:18..
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Oct 25, 2006, 03:42 PM // 15:42
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#17
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Ok, you are saying that the build is bad, but no one has said why yet. Is it because I am using the Golem as my elite? Does that bother people that much?
I'm not trying to MM, but trying to make the most of both professions. Is that wrong?
Flesh Golem is at the moment, on of the most wanted elites in the game, yet I am wrong for using it?
Also,The Golem at lvl 10 Death is over lvl 20, or at least at lvl 20, but that is not what my point is. My point is that I asked for a better build and none have ever responded with one yet.
I asked for a useful conversation, and got people telling me to use another secondary. Is that what anyone would call useful? Are angry comments ever useful?
That is my point! I have everyone but E/Ns commenting about an E/N build, most stating the same thing about a MM being pissed off! Am I talking about MMs? No! Do I care about an MM's feelings? Not really, since this is not about me being an MM or trying to MM better than a primary necro.
I have people telling me I'm not doing enough damage, but my element of choice is nearly maxed, and the spells I'm using in the build are solid for doing damage. Flare has been boosted and Fireball is a crowd favorite. Meteor Shower and Rodgarts are among the most powerful available. With an ES of 10 and my Fire Staff, my mana is at 75,giving me more than enough energy to do my part.
If an MM is present, they usually tell everyone they have 10 minions, so if I still have the golem on my bar, then isn't that better for him? If it dies, he gets energy,if I'm correct?
If 2 MMs are in the group for whatever reason, then I ditch the Golem and Taste, pick up Aura, max fire out, juice Energy as high as it goes, and pick Phoenix or Mind Burn and nuke all day. Or, I have the option to go Blood or Curses, which gives me even more options.
My point in this is not to argue, but to compare builds for a specific Profession combo. Can we get on to doing that now?
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Oct 25, 2006, 03:51 PM // 15:51
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#18
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Ok, you are saying that the build is bad, but no one has said why yet. Is it because I am using the Golem as my elite? Does that bother people that much?
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The benefits of reading:
Quote:
Originally Posted by Arkantos
Your damage sucks. Your wasting your elite slot on something that helps you in no way. You can use this golem once every 30 seconds. You cannot heal this golem. You have little to no healing. You have no energy management. Windborne Speed is useless for this build. You have no rez.
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Quote:
Flesh Golem is at the moment, on of the most wanted elites in the game, yet I am wrong for using it?
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FG is ONLY wanted on MM's, not anything else.
Quote:
If an MM is present, they usually tell everyone they have 10 minions, so if I still have the golem on my bar, then isn't that better for him? If it dies, he gets energy,if I'm correct?
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Necro's get half energy from minions/spirits. That means, the MM on your team will average 3-5 energy every 30 seconds because of you. That's nothing.
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Oct 25, 2006, 04:15 PM // 16:15
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I understand that you don't want your build changed, criticized or in any way commented, but can I ask a question?
What's the point? I mean, as said earlier, you're ONLY using your secondary profession to heal with... What's the point in spending 10 attribute points on a whole skill line merely to get a heal and an extra tank with reverse-Mending? I mean, how about getting some synergy skills in there and make it interesting..?
By synergy I mean using a skill like, say, Cultist's Fervor + Aura of Restauration as a kind of energy management (just for fun and as an example, probably wouldn't work very well ). Cultist's Fervor would reduce energy cost of your spells and Aura would help heal the health sacrifice.
PS: I know the last paragraph was a comment and a suggested change; sorry about that, but I think it would benefit to suggest some synergy.
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Oct 25, 2006, 04:25 PM // 16:25
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#20
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/Me
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I did state that E/N works better with spells like Life Siphon.
It even works to be a pure MM as a Elementalist but I wouldn't do that if another MM is in the group.
I personally would drop your two death spells and put Aura of Restoration for healing and if you wanted a Necro spell take Life Siphon or Deathly Swarm or something that does straight damage or a condition.
I would also drop flare because it just point blank does not do enough damage when there is so many more Elementalist spells available.
Most Elementalist either use their Elite for Energy Management or for Elementalist Damage Elite.
What I would do with your build if I wanted to play a E/N
Fire Attunment
Meteor Shower
Rodgart's Invocation
Flare (Enfeeble or Life Siphon) **Enfeeble would weaken would be a nice addition to your Burning and make the foe hit not as hard**
Fireball
Flesh Golem (Decide if you want to go E Management or Damage for Elite I personaly do E management for Elites most of the time)
Taste Of Flesh (Aura of Restoration)
Res Signet
or another route all together...
Enfeeble
Stoning
Aftershock
Crystal Wave
Obsidian Flame
Kinetic Armor
Elemental Attunement
Resurrection Signet
or..
Obsidian Flame
Parasitic Bond
Enfeeble
Obsidian Flesh
Stoning
Earth Attunement
Kenetic Armour
Res Sig
these last two builds are builds are from memory ...I haven't used them in a while so it maybe a lil off but I don't think so...but it would be a place to start...
It is great to have different builds...but if the build is not team friendly then different is no more then hurting your team for the sake of saying "this is not a cookie cutter build"
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